Probably Better In VR

HIGH Opening a robot's faceplate to notice roaches swarming below.

LOW The blackout game is just annoying.

WTF What is going on with that 'blacklight' mode??


Five Nights at Freddy's, equally a franchise, is all but review-proof.

Fundamentally, these games are non meant to be played, they're meant to exist observed. Whether it'southward a single player on the edge of their seat, a group of people cheering at a television, or a Twitch streamer hamming up every scream, FNAF is a far more passive experience than most, and all that really matters is how effective it is at the bound-scares that are the series' bread and butter.

This also proves to specifically be Help Wanted's biggest hurdle — can a game originally fabricated to immerse players in an eerie VR situation work while flattened on a handheld console? As far as I saw, no, it cannot.

Help Wanted places players inside a virtual ballroom where they can use a archaic interface to load up seven different minigames — There's the first three games in the Five Nights at Freddy's series, recreated and looking better than ever, a puzzler where the actor repairs the horrific animatronics, an escape room gear up in an Alien-mode vent system, and two nearly using a flashlight to ward off the haunted robots that the franchise is based on.

The starting time iii games are, as ever, a little on the baffling side. There are instructions and theoretical goals that may be possible to reach, but they're unfair by design. The odds are stacked heavily in the robots' favor equally the player frantically switches between CCTV photographic camera feeds and looks effectually the room they're trapped in, hoping to find some manner to delay the monsters long enough to survive the nighttime.

While it's possible in that location are tips and tricks to aid in this effort, Assist Wanted is tight-lipped about them. Like clockwork, two or iii minutes after starting a new game, I ever wound up with a robot animate being all of a sudden screaming in my face. If nix else, information technology is reliably startling.

The puzzle and escape room minigames were by far the most satisfying largely because it's possible to succeed at them, although just barely.

Repairing robots is genuinely unnerving, as the actor gets a take chances to look at what makes the robo-beasts tick as they follow a series of directions for maintaining the monstrosities. The tension is kept loftier past the knowledge that a single mistake volition result in immediate game over, and all of the instructions are cleverly written to encourage misunderstandings that result in shocking deaths.

Besides, the escape room is an incredibly tense experience, with the player forced to effigy out how to collaborate with a series of switches and gears while constantly spinning the camera effectually to each vent. The monster that'south hunting the player doesn't like to be looked at, and it flees when the camera finds it. However, every bit more vents are repaired, more than passages open to provide information technology ample avenues of attack.

The two flashlight minigames are duds. One has the actor sitting in a pitch-dark room listening for the approach of a monster, hopefully flicking on their lite just in time to stop it atop an X that marks the location of a trap. It's lilliputian more than than an excuse to forcefulness players to stare at a black screen until a robot is abruptly screaming in their faces.

The other flashlight game involves guarding two doors in a chamber by constantly darting dorsum and forth between them and belongings them shut if in that location's a robot on the other side. It'southward entirely luck-based, although the addition of miniature robots that must be warded off with the flashlight are a nice bear on.

Now, at this point in the review it's important to clearly restate that Assist Wanted was originally a VR championship, and it shows. Beyond the opening that goes out of its style to explicate over and over over again that this is just a VR simulation of stories about the FNAF franchise, nearly every manner is conspicuously built around the player existence able to freely glance from side-to-side. The Switch doesn't allow for that kind of like shooting fish in a barrel situational sensation, of course, adding frustration to what are already pointedly unfair experiences.

I'm sure the scares are particularly intense in VR where the robots really become right up in the thespian's face, but the Switch'southward handheld fashion just tin can't compete. The monsters are so adorably tiny on the little screen that I institute it about impossible to exist frightened by their sudden appearances. But when I docked the organisation and played on a large television in a dark room did I go annihilation close to the effect that developers were going for, and even then I'1000 sure it'due south a pale false of the VR version.

As I wrote in the opening, it doesn't really matter whether 5 Nights at Freddy's: Help Wanted is good or non — all that matters is whether the shocks it offers can startle the player. By that metric, it's a passable success in docked fashion. I won't say the game isn't scary, but I will say that it doesn't take much to offer past that.

Rating: 5 out of x


Disclosures: This game is developed and published by Steel Wool Studios. This non-VR version is currently bachelor on Switch. This re-create of the game was obtained via publisher and reviewed on the Switch. Approximately 4 hours of play were devoted to the single-player mode, and the game was not completed. There are no multiplayer modes.

Parents: According to the ESRB, this game is rated T and contains Fantasy Violence. At that place'southward no blood or onscreen violence, just the implicit cognition that each game over results in the histrion'southward encarmine dismemberment. The game'southward sound files go into what the robots have planned in chilling detail, and as a consequence the game should be kept away from younger teens.

Colorblind Modes: There are no colorblind modes available in the options.

Deaf & Hard of Hearing Gamers: This game is uniquely unfriendly to players with hearing trouble. There are subtitles, sure, just most of the minigames feature an element requiring players to listen for the sounds of approaching robots to assist them programme their strategies. Without that ability, the games are functionally impossible. One of the 'robot repair' segments literally asks players to heed to a series of notes and determine which one is out of melody. If you have any hearing issues, avoid this game like the plague.

Remappable Controls: No, the game'south controls cannot be remapped. Each minigame has its own specific controls, but as a general dominion the left thumbstick is used to look around and select buttons, and face buttons are used to actuate those buttons. Shoulder buttons and triggers are used for contextual special actions, similar turning on a flashlight or putting on a mask.

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Daniel Weissenberger